Town: Kèr Stshwasvac

Kèr Stshwasvac

Kèr Stshwasvac
Example Tauric architecture.
StateDalandic Empire
ProvenceViokeqimeve Provence
Sub ProvenceVioletton Dutchy
RegionSnakelore Holt
Founded936
Community LeaderMaster Hä̂féó̄ Ca̋chīkī 'Twinkle Roxy' Cä̋chī Bér Yawmē̄ Pughes
Area6 km2 (2 mi2)
Average Yearly Temp32°C (89°F)
Average Elevation11966 m (-3691 ft)
Average Yearly Precipitation68 cm/y (26 in/y)
Population1411
Population Density235 people per km2 (705 people per mi2)
Town AuraEnchantment
Naming
Native nameKèr Stshwasvac
PronunciationStsh /ˈwasvac/
Direct Translation[fringe] [legend; myth]
Translation[Not Yet Translated]

Kèr Stshwasvac (Stsh /ˈwasvac/ [fringe] [legend; myth]) is a subtropical Town located in Violetton Dutchy, Viokeqimeve Provence, within the Dalandic Empire.

The name Kèr Stshwasvac is derived from the Tauric language, as Kèr Stshwasvac was founded by Mp̪vēshī Cawmér 'Gorgeous Blade' Erméoī̄ Gä̌sh Sérmpf̄ Víhgùru, who was culturaly Tauric.

Climate

Kèr Stshwasvac has a yearly average temperature of 32°C (89°F), with its average temperature during the summer being a blistering 37°C (98°F) and its average temperature during the winter being a warm 27°C (80°F). Kèr Stshwasvac receives an average of 68 cm/y (26 in/y) of precipitation, most of which comes in the form of rain during the spring. Kèr Stshwasvac covers an area of nearly 6 km2 (2 mi2), and an average elevation of 11966 m (-3691 ft) above sea level.

Overview

Kèr Stshwasvac was founded durring the early 10th century, by Mp̪vēshī Cawmér 'Gorgeous Blade' Erméoī̄ Gä̌sh Sérmpf̄ Víhgùru. The establishment of Kèr Stshwasvac suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Kèr Stshwasvac was built using the conventions of Tauric durring the early 10th century. Naturaly, all settlmentss have their own look to them, and Kèr Stshwasvac is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Kèr Stshwasvac is buildings are located arround a single restrictive baked earthen mainstreet which forms a clockwise spiral to give the town a over all circular shape. The town is protected by a well-crafted cobblestone fence tall enough to provide adiquite cover for defenders to fire from, but no more than that. Astonishigly, the frontieer-style defences are in pristine condishion, as if they had just been finished before you laied eyes upon them.

A look around Kèr Stshwasvac shows Kèr Stshwasvac as a den of corruption. Birbes can be seen changing hands openly, such that it must be customary to do so and must have been for a long time. The locals have no fear, no annoyance at the state of things, it simply is. The town has another layer to it as well. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear Kèr Stshwasvac places a lot of value on education and being a learned individual, or at least, faking it.

Civic Infrastructure

Kèr Stshwasvac has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kèr Stshwasvac. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kèr Stshwasvac's parks.

Kèr Stshwasvac has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kèr Stshwasvac.

Kèr Stshwasvac has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kèr Stshwasvac has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kèr Stshwasvac has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kèr Stshwasvac's public wards, blessings, and other arcane systems.

Kèr Stshwasvac possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Kèr Stshwasvac's grid is powered by hydrogalvanic generators.

Kèr Stshwasvac possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Kèr Stshwasvac has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kèr Stshwasvac's natural decorations nor waterways.

Kèr Stshwasvac has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kèr Stshwasvac has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Kèr Stshwasvac's garrison was built using a different architectural style from the rest of the town. The style used is best known for the combined use of arcuated and trabeated construction, employing arches and constructed with post and lintel. The arch served as the style's chief structural element, with flanking columns serving as buttresses or decorations. While the general shape of their structures could be generously described as simplistic, the use of these arches and columns created a most distinct ascetic which is easily distinguishable on sight to armatures and experts alike.

In Kèr Stshwasvac snow is warm to the touch and does not melt within city limits. Also it only happens during summer.

The Magmin near Kèr Stshwasvac are known to be more aggressive than normal.

Kèr Stshwasvac's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves sacrificing an animal to channel Mysticism energies of tier 3 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 5686 m2
    • Cattle and Similar Creatures: 352
    • Poultry: 4233
    • Swine: 282
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 141

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 10
  • Glassworkers: 4
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 9
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 6
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 8
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 6
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 10
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 1
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 5

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

451 of Kèr Stshwasvac's population work within a Foundational Occupation.

848 of Kèr Stshwasvac's population do not work in a formal occupation, but do contribute to the local economy. 112 (8%) are noncontributers.

Points of Interest

Kèr Stshwasvac has access to some sort of functioning ancient infrastructure, whether it's an array of wall-mounted arcane energy projectors, running water, moving roadways, community-wide climate control, or some other inherited luxury. This infrastructure may be the result of a still-functional Working, or it could be the product of some venerable occult engine that's still operational, or it may be the fruit of the labors of some specially-designed organism or Blighted populace.

Kèr Stshwasvac makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

The the a large bag of Elven High Magic, an a large bag imbued with notable amounts of Elven High Magic energies was created near Kèr Stopstewsàg by in time immemorial, reportedly some time during the late 2nd century.

History